Dell Ultrasharp U2414h 238ã¢â‚¬â Inch Screen Led Monitor Reviews
Author: Adam Simmons
Date published: January 21st 2014
Introduction
We recently reviewed the Dell P2414H, the beginning 'Professional Series' model we've tested that we feel is worthy of its championship. The U2414H makes utilize of a similar 23.viii" AH-IPS panel, but is instead a member of the UltraSharp serial. It distinguishes itself from the 'P' model on the outside with extremely slender bezels and a different selection of ports. In this review we'll exist putting the monitor through its paces and seeing how information technology compares to the impressive P2414H.
Specifications
Every bit is usual for an affordable AH-IPS panel, six-bit+ FRC (Frame Rate Control) dithering is employed. Given how well such panels mask this dithering we actually don't run into this is a trouble for the vast majority of users, and if it were possible to have a 'true 8-chip' panel at this price without compromising performance elsewhere it would have been used instead. As per usual Dell specifies an 8ms grey to grey response time, but equally we explore it's important to look beyond these often misleading figures. The price at time of writing is slightly higher than the 'P' model, equally you might expect, but remains within reach for many people wanting a stylish and potentially high-performance monitor.
The key 'talking points' of the specification have been highlighted in bluish below.
Screen size: 23.8 inches
Console blazon: LG Display LM238WF2-SSA1 AH-IPS (In-Plane Switching) LCD
Native resolution: 1920 x 1080
Typical maximum brightness: 250 cd/m2
Color support: 16.seven million (half dozen-bits per subpixel plus dithering)
Response time (G2G): 8ms
Refresh charge per unit: 60Hz
Weight: 3.61kg (excluding stand)
Contrast ratio: 1,000:1 (2m:1 Dynamic Dissimilarity)
Viewing angle: 178º horizontal, 178º vertical
Power consumption: 16W typical
Backlight: WLED (White Calorie-free Emitting Diode)
Typical RRP as reviewed: £238 ($300 USD)
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Features and aesthetics
The most hit aspect of the monitor is undoubtedly the extremely thin bezel. As nosotros've seen with another monitors this has two parts to it. There is a hard matte plastic border which is around 1mm at the top and sides. There is then a border around the panel itself which blends in extremely well when the monitor is switched off. This is also uncommonly slender at around 5mm. The full border around the epitome is therefore effectually 6mm (<0.24 inches) which is exceptionally slim.
In one case switched on the total border can exist seen – and it is very slender, as shown below. This makes the monitor well suited to multi-display setups where thicker bezels can get in the manner a bit. Other points to note include the use of a relatively calorie-free matte anti-glare screen surface, the aforementioned equally used on the P2414H and other 'Total Hard disk' AH-IPS models. This potentially gives the image a clearer, less grainy and slightly more than vibrant look than 'heavy' matte surfaces seen on the likes of the Dell U2412M. It is not as calorie-free as the 'semi sleeky' surfaces seen on some other models, including 27" WQHD IPS ones.
The bottom bezel of the monitor is around 18mm (0.71 inches), housing OSD (On Screen Display) controls and a power push to the correct. These are touch-sensitive, facing forwards. They're reasonably responsive to the touch – not the about responsive affect controls nosotros've seen on a monitor only not frustrating unresponsive either.
The ability light glows an unobtrusive gentle white when the monitor is on and flashes intermittently when the monitor is on standby. If yous prefer you can disable the power LED when the monitor is agile in the 'Free energy Settings' of the OSD. Another useful features in the OSD include two customisable 'Shortcut Keys', which are activated using the first two control buttons before yous enter the main OSD menu. By default these are set to 'Preset' and 'Brightness', whilst the third button is 'Carte' and the fourth is 'Exit'. After entering the main menu the buttons are navigational; 'Up', 'Down', 'Enter' and 'Return'. As the video below shows, the OSD organisation is fairly straightforward and piece of cake to navigate. Further details in the PDF user guide.
The side of the monitor reveals the fairly solid and fully adaptable stand. This allows you to adjust tilt (21° back, 5° forrad), swivel (45° either way) and tiptop (140mm or v.5 inches). At everyman peak the bottom of the monitor is 36mm (1.42 inches) off the desk whilst the top of the monitor stands around 355mm (13.98 inches) clear of the desk surface. You can also pivot (rotate) the monitor 90° clockwise into portrait if you lot wish.
The rear of the monitor is typical Dell affair. Lots of black matte plastic (argent matte plastic on the stand up) and a 100 x 100mm VESA zipper to which the included stand attaches. The stand up can be rapidly detached by pressing the button beneath the attachment indicate, and then an alternative 100mm VESA-compatible solution can exist used instead. The ports face downwardly and tin can be concealed beneath a removable plastic cable routing comprehend, as shown in the epitome below. To the left of this is a Kensington lock socket and to the correct is a USB three.0 port with fast charging capability.
The ports of the monitor include; AC power input, DP 1.2a input, MiniDP 1.2a input, DP 1.2a output (for MST daisy chaining), 2 MHL-capable HDMI ports, 3.5mm audio out, USB three.0 upstream and iii further USB 3.0 downstream ports (4 total – only one with fast charging). As y'all tin see Dell have made proficient use of the available space, cramming many useful inputs and outputs in. There is no space-hogging DVI or VGA. If you lot have a GPU with DVI equally the simply output y'all can use a simple DVI to HDMI cable. Dell includes a DisplayPort cable and USB iii.0 upstream cablevision in the box.
Scale
Correcting the colour signal
An Nvidia GTX 780 was used on our exam arrangement and nosotros tested both DisplayPort and HDMI – with interesting results. When using either DisplayPort or HDMI the GPU sent out the wrong color indicate ('Limited Range RGB 16-235' instead of 'Full Range RGB 0-255'). This reduced gamma, skewed white indicate, hugely impacted dissimilarity and just gave everything a washed out look. Nosotros are quite used to seeing this with Nvidia GPUs connected via HDMI equally that is their default behaviour – treat the continued device as an HDTV. Merely we aren't used to seeing this over DisplayPort which is currently a PC-only output. We tested the 'MiniDP' port too equally the full sized DP port using both DP one.one and DP 1.2. The screenshot beneath shows that the native resolution of the monitor (1920 x 1080) is listed under 'Ultra HD, HD, SD' as '1080p, 1920 10 1080 (native)' when connected by DisplayPort. This list of resolutions is designed for output in RGB sixteen-235 to devices such HDTVs.
The resolution should instead exist listed under 'PC' as '1920 ten 1080 (native)', but as shown below information technology isn't.
This tin can exist rectified for both DisplayPort and HDMI by creating a custom resolution with a 59.999Hz refresh rate. This will exist treated by any awarding* as 60Hz but uses the right Full Range RGB 0-255 colour indicate. The process for setting this up is shown in the video beneath.
*Some games seem to ignore custom resolutions and will instead revert to using the default Limited Range RGB 16-235. That is why a preferred method for correcting the colour signal over HDMI is to use this utility. You lot but run the .exe file included in the .zip and click the button at the superlative right which is labelled 'Ready Full Range (0-255)'. You then simply restart your calculator. You lot don't have to re-run the tool every fourth dimension the calculator starts up, only if you lot 'clean install' a new graphics driver or replace your OS.
Unfortunately this utility doesn't do anything to the DisplayPort indicate. Nosotros just had i U2414H with u.s.a. for testing, but suspect that running them in 'Surround' using the MST/Daisy Concatenation capability of the monitor will employ the correct signal as well considering the resolution used (5760 x 1080) is PC simply. If non a solution would be to use HDMI ports (or DVI ports using a DVI to HDMI cablevision) on the GPU(s). Nosotros simply used the HDMI connection and the utility to correct the color bespeak (universally – even for games that ignore custom resolutions) and the difference in gamma, color depth and contrast compared to an uncorrected signal was remarkable. AMD GPU users don't take to worry about this and should be able to apply DisplayPort or HDMI quite happily.
Testing the presets
The Dell U2414H has numerous dissimilar presets bachelor; 'Standard', 'Multimedia', 'Movie', 'Game', 'Paper', 'Color Temp.', 'sRGB' and 'Custom Colour'. Different presets accept different customisation options bachelor within the bill of fare. In the table below nosotros've included some bones readings (gamma, white point) using the default settings in each preset (with Dynamic Contrast disabled), some notes on the image as well as the extra OSD settings available. Note that these 'extra' settings are those that don't apply to all presets tested here. Some bones functionality such as contrast and brightness adjustment is bachelor for all presets tested here. The results using our test settings are as well included, which are discussed later. Our test organization used an Nvidia GTX 780 connected using HDMI with the signal corrected as in a higher place. Connecting the monitor using DP to an AMD GPU yields similar results. This tabular array was produced using a keen eye and a Spyder4Elite colorimeter – using the Lagom.nl website, familiar images and applications to help assess performance.
Preset Mode | Gamma (central average) | White point (kelvins) | Extra OSD features | Notes |
'Standard' | ii.1 | 6471K | Sharpness | Brilliant merely well balanced aside from a slight weakness in light-green channel. Overall a skillful variety to the image and some expert rich shades. |
'Multimedia' | 2.1 | 6206K | Sharpness | Image is slightly dimmer and duller than 'Standard' with a slight warm tint. |
'Movie' | ii.ane | 8907K | Hue, Saturation, Sharpness, Dynamic Contrast | Extreme blue tint, completely unbalanced image with some potent oversaturation. Not sure why this would lend itself well to picture viewing. |
'Game' | 2.1 | 6354K | Hue, Saturation, Sharpness, Dynamic Contrast | Adequately like to multimedia but brighter with slightly less of a warm tint. Some shades wait quite oversaturated. |
'Paper' | two.ane | 5220K | Sharpness | Dim with a warm tint – similar to a 'Reading' or 'Low Blue Calorie-free' mode and good for restful viewing, particularly in the evening. |
'Color Temp' | 2.1 | 6503K | Sharpness (plus colour temperature adjustments – 5000K, 5700K, 6500K, 7500K, 9300K, 10000K) | Similar to 'Standard', very close to target white signal (6500K) only slight light-green channel weakness remains. |
'sRGB' (factory calibrated, see below) | 2.2 | 6419K | Sharpness | Very minor loss of distinction in some shades at the high end, such as strong pinks and reds. Weakness in green channel reduced somewhat and an impressively well-balanced and rich look overall. |
'Custom Color' | 2.1 | 6671K | Sharpness (plus colour channel adjustments – R, G, B) | Similar to standard with a slightly absurd tint. |
Test Settings ('Custom Colour' modified as below) | ii.1 | 6502K | Sharpness (plus colour channel adjustments – R, M, B) | Rich and well-counterbalanced with no relative weakness in green aqueduct. Just a tiny bit of depth lost in places compared to 'sRGB' due to slightly lower gamma. |
The U2414H produced a bright just rather well balanced image straight from the box. The gamma tracked simply a chip below the 'two.2' target in places but still maintained a rich and varied look. The monitor includes a number of presets, some of which are much improve and more than useful than others. The 'Paper' preset is substantially a reading mode which produces a much warmer epitome with less blueish light, making it more relaxing on the eyes – particularly in the evening where blue light levels should typically be restricted. Most of the presets were actually very close to the '6500K' daylight white indicate target also. The colorimeter identified excellent balance between the scarlet and blue channels but slight weakness in the greenish channel in most cases. The 'sRGB' preset uses the mill calibration – the preset which is used to create the 'PremierColor Color Calibration Manufacturing plant Report' individually for each unit. The paradigm below shows a copy of the written report included with our unit of measurement.
The green channel was again flagging behind simply slightly and at that place was a slight loss of distinction in some deep red and pink shades. You lot are unable to customise the color channels in the 'sRGB' preset. Although not perfect we feel that many users would be very comfortable with the thorough mill corrections performed in the 'sRGB' preset and will probably settle for this mode. We practice like to tinker a bit, though, so decided to make some adjustments to both color channels and effulgence in the 'Custom Color' preset. Gamma tracking was good but not as tight to the 2.2 bend equally the impressive 'sRGB' mode. The effect on the paradigm for our uses was quite minor, though, and overall things looked rich but appropriately saturated.
According to our testing of the 'sRGB' preset the white indicate was just a impact below the 6500K white point target but gamma tracking was exceptionally accurate. Not only did it average 'ii.2', it stuck to the curve with great precision (below) and produced an impressively well balanced paradigm.
Test Settings
Rather than jumping in and using our exam settings below, we'd recommend seeing how you find the sRGB way. Be aware that individual units vary and the corrections we made on our unit may not be optimal in all cases. Yous tin employ these settings as a base of operations or copy them straight if yous like, but exist sure to trust your own eyes and what looks good on your unit likewise! Because of the rather pleasing manufactory-calibrated 'sRGB' preset we won't be providing whatever ICC profiles for this monitor. The corrections made by Dell are specific to each unit and nosotros feel an ICC profile would only really provide an border over this if it'southward done on your own unit of measurement, past your own colorimeter.
Brightness= 52 (according to preferences and lighting) Dissimilarity= 75 Blood-red= 100 Green= 98 Blue= 99
Preset Mode= Custom Color
Contrast and brightness
Dissimilarity ratios
We used a KM CS-200 low-cal meter to measure white and black luminance levels, from which we calculated static contrast ratios. The results are shown in the table below for diverse brightness settings in the 'Custom Color' preset and also the settings discussed in the calibration department. Unless otherwise stated default settings were used, merely in all cases 'Dynamic Dissimilarity' was disabled. Blue highlights in the table bespeak results using our test settings. Black highlights indicate the highest white luminance, everyman black luminance and tiptop contrast ratio recorded.
Monitor Profile | White luminance (cd/grand²) | Black luminance (cd/thousand²) | Contrast ratio (x:1) |
'Custom Colour' 100% brightness | 288 | 0.24 | 1200 |
'Custom Color' 80% brightness | 255 | 0.21 | 1214 |
'Custom Color' 60% brightness | 207 | 0.17 | 1218 |
'Custom Color' 40% brightness | 154 | 0.13 | 1185 |
'Custom Color' 20% effulgence | 98 | 0.08 | 1225 |
'Custom Color' 0% brightness | 39 | 0.03 | 1300 |
Test settings | 179 | 0.15 | 1193 |
'Standard' | 253 | 0.22 | 1150 |
'Multimedia' | 191 | 0.19 | 1005 |
'Motion picture' | 184 | 0.19 | 968 |
'Game' | 193 | 0.19 | 1016 |
'Newspaper' | 113 | 0.11 | 1027 |
'Color Temp' | 233 | 0.xx | 1165 |
'sRGB' | 240 | 0.23 | 1043 |
With an average static contrast ratio of 1224:1 in 'Custom Color', the U2414H put in an impressive performance. Our test settings involved simply very pocket-size adjustments to color channel and didn't have a significant effect on contrast which remained at 1193:1. The 'Standard' preset involved some predetermined colour channel adjustments but contrast again remained strong at 1150:i. A similar story for the 'Colour Temp' preset, set to 6500K by default, which yielded a contrast ratio of 1165:1. Under 'sRGB' the dissimilarity dropped slightly to 1043:1, which is still pleasing because that the total factory scale is enforced on this preset. The remaining presets had a slightly more pronounced upshot on contrast just it withal remained effectually 1000:1, dropping to 968:1 at lowest using the very poorly balanced 'Flick' preset.
Many modern Dell monitors offer a settings called 'Free energy Smart' which is like a less farthermost (and bright) Dynamic Contrast setting that can exist activated regardless of setting. This model lacks this setting and actually simply has the traditional 'Dynamic Contrast' mode which is restricted to the 'Game' and 'Moving picture' presets. The backlight reacts quickly to changes in scene brightness and seems to be uncomfortably vivid (for our taste) during about mixed images and certainly during brilliant images. It is able to go very dim and essentially close off during a black screen-fill and become fairly dim during predominantly dark images.
PWM (Pulse Width Modulation)
The U2414H does non use PWM (Pulse Width Modulation) to moderate backlight brightness and instead uses DC (Direct Electric current) modulation. In other words the monitor has a 'flicker-free' backlight. This will come as comforting news to those who find PWM-regulated backlights uncomfortable to look at.
Luminance uniformity
When observing a black screen in a darkened room, using our test settings, at that place was just a slight hint of backlight bleed in the lesser left corner and top left of the screen. This is shown in the epitome below. It should be noted that the amount of backlight bleed tin can vary between individual units. 1 factor that doesn't vary is 'IPS glow' which is a sort of greyish blue or golden haze (depending on viewing angle). This is visible from a normal viewing position and people often fault this for backlight bleed – information technology actually entirely masked the backlight bleed on our unit of measurement from a normal viewing position. The epitome below gives a fairly good representation of what we saw in a darkened room when viewing the monitor centrally and from a distance that eliminates the glow so that but the backlight bleed is visible.
To assess the uniformity of lighter colours a Spyder4Elite was used. This measured the white luminance levels of ix equidistant white 'quadrants' running from the top left to bottom right of the screen. The table beneath shows these values alongside the percentage deviation from the brightest recorded point of the screen.
The luminance uniformity of the screen was very good. The brightest point was 'quadrant 4' just left of heart (182.vi cd/m2). The cardinal region, 'quadrant 5', showed only ane% deviation from this (180.8 cd/m2). The highest deviation from the brightest point occurred at 'quadrant 7' and 'quadrant eight', a 9% difference (165.9 cd/m2 and 167.0 cd/m2, respectively). Elsewhere difference was 3-8% which is pleasing. It should exist noted that individual units tin can vary when it comes to uniformity, but information technology's e'er pleasing to see such a good performance. For those who adopt a graphical representation, the contour map below combines these results aslope some estimated information. Hither darker greys represent lower luminance and hence greater deviations from the brightest signal.
We also analysed the consistency of colour temperature for the aforementioned 9 white quadrants. Deviations are given as DeltaE values, indicating the variation betwixt each quadrant and the point closest to 6500K (D65). Darker colours bespeak greater departure. Anything below DeltaE iii is more often than not considered to be slight enough deviation to escape notice 'by eye' during normal utilise.
There was no significant deviation here. The top left corner ('quadrant 1') was closest to 6500K in this analysis. The greatest deviation occurred in the bottom fundamental region ('quadrant eight') with a DeltaE of 2.3. Elsewhere DeltaE was between 0.9 and ane.6 which is first-class. As with all other uniformity problems you can look a degree of variation between individual units. That shouldn't take anything away from the strong operation our unit put in here, though.
Contrast in games and movies
On Battlefield 4 there was a degree of item loss peripherally due to IPS glow, particularly in the bottom corners of the screen from a normal viewing position. Elsewhere contrast was good without significant loss of detail and skilful distinctions between light colours and darker surrounding shades. Bright colours, particularly patches of sky in the daylight and artificial lights in the dark, exhibited slight graininess compared to a semi-glossy (or of class fully glossy) screen surface. Such areas were free from the heavy grain or 'smeary' await that accompanies some older IPS models such as the U2412M, however.
As with Battlefield four, at that place was some peripheral loss of detail on Dirt iii due to IPS glow. More than central regions (abroad from the bottom corners in item) showed quite a good level of detail in nighttime areas. Vivid elements such as car headlights at nighttime and the bright daylight sky contrasted well with this, but lacked the same 'purity' and grain-free advent of a sleeky or semi-glossy screen. The clarity and graininess was less pronounced than on stronger matte surfaces.
We also assessed dissimilarity functioning using the Blu-ray of the latest Bail film Skyfall. IPS glow caused some adequately limited detail loss peripherally – partly 'absorbed' by the blackness bars on the top and bottom of this ii.forty:1 aspect title. Some adequately minor particular such equally creasing on clothing in dark scenes could be made out, despite defective the distinctness and bold look that they have on a adept loftier-contrast VA console. Vivid elements such as candles and lights at night contrasted well with the surrounding darkness. Such elements exhibited slight simply not heavy graininess due to the screen surface.
Lagom dissimilarity tests
The Lagom tests for dissimilarity allow specific weaknesses to be identified, fifty-fifty those that may not be obvious during other testing. The post-obit observations were made.
- The contrast gradients were very good. Aside from the darkest blue block, each cake was visible with singled-out brightness steps.
- Performance on the black level tests was very expert. All blocks were conspicuously visible against the groundwork. The outset two blocks blended in quite well with the groundwork, only poor visibility of these blocks is the usual behaviour for an LCD unless the gamma curve is skewed at the low end. There was no obvious dithering, either. It was there if you looked closely at some shades, peculiarly the darkest greys, but was very well masked. The grey shades remained consequent regardless of where on the screen they were placed.
- Performance in the white saturation test was very skillful. The final checkerboard pattern composite into the background a bit as well readily but the other patterns were clearly visible.
- The greyscale gradient appeared was very smooth without banding or obvious dithering. There was again some slight temporal dithering in places if y'all looked closely only this was well-masked. The very high end wasn't completely pure due to the screen surface, either.
Color reproduction
Colour gamut
The Dell U2414H'due south colour gamut matches sRGB quite closely. At that place was slight nether-coverage in some shades and slight over-coverage in others. The word 'slight' is key here and this shouldn't cause any problems for most users. The gamut represented beneath is for our test settings, just none of the presets (including the sRGB manner) have a pregnant effect on colour gamut. This is quite conspicuously a standard gamut monitor and it does quite a expert job at covering the sRGB colour space.
Colour in games and movies
Battleground 4 had an inviting look with excellent shade variety and appropriate depth overall. Although non exhibiting the aforementioned vibrant popular equally a good sleeky screen, in particular, things did still expect rich and vibrant. The diverseness of closely matched khaki shades and different colours on diverse camouflage patterns was peculiarly impressive. Some more vibrant shades within the game, such as the warm orange glow of flames and the bright cyan in-game markers as well stood out quite nicely.
Clay three had an appropriately natural, rich and varied await to its racing environments. The Finnish forest showcased an excellent diversity of greens – from closely matched misty shades to golden greens and more deep and lush shades. All were displayed with excellent distinction. The Kenyan rally tracks exhibited a skilful range of dusty brows and khaki colours, again with pleasing distinction and consistency even for closely matched shades. The more than vibrant colours in the game, such as highlighter greens, stiff oranges and bright reds featured on car pigment jobs too had good depth and variety. They didn't take the same 'pop' as you lot'd see on a decent glossy monitor in particular but were quite lively.
The Blu-ray of Skyfall had an advisable and natural look. Skin tones appeared suitably varied with skilful levels of saturation. Elements inside the environments, such every bit vegetation and buildings, also showed pleasing multifariousness and saturation. Some of the more vibrant shades within the film exhibited quite a good vivid look. These included the bright neon bluish and purple lights of Shanghai at nighttime.
We besides considered the colour performance of the monitor on the Blu-ray of Futurama: Into the Wild Green Yonder. This title really played to the strengths of this well-configured IPS panel. The consistency of individual shades (such as graphic symbol skin tones) was very strong, allowing the monitor to correctly brandish an array of closely matching shades with good distinction. At that place were some good deep and neon colours as well, such every bit brilliant greens and yellows and deep purples. These had a rich look – non a match for the arresting vibrancy we've seen on some recent semi-glossy VA panels with their exceptional contrast, but far from washed out.
Viewing angles
We analysed colour consistency more closely using the Lagom viewing angle tests. The following observations were made.
- The imperial block appeared lilac throughout with only the slightest hint of pinkish at the far right border.
- The red appeared a skillful solid red throughout without any obvious pink hue creeping in.
- The greenish block was green with a slight yellow hint throughout, but quite consistent all across the screen.
- The blue block was royal blue throughout.
- The Lagom text appeared was composite grayness throughout without flashes of red, orange or greenish. This is indicative of a gamma curve with low dependency on viewing bending and therefore strong viewing angle performance. We also examined the viewing bending performance from a range of different angles every bit shown in the video below. Here nosotros apply the Lagom text examination, a mixed desktop background and dark desktop background. For the nighttime desktop groundwork you can see a scrap of a haze actualization to move along with the camera – this is the aforementioned 'IPS glow' which blooms out in this mode as viewing bending is altered.
Responsiveness
Input lag
We measured effectually 4ms (1/iv of a frame) of input lag using a similar method to that used in this review. This means the signal delay of the monitor is very low and shouldn't provide a barrier to gaming.
Pixel responsiveness
We used a utility called PixPerAn (Pixel Persistence Analyser) and a highly sensitive camera to capture the trailing (ordinarily referred to as 'ghosting') that resulted from the pixel responses of the monitor. The movement speed (tempo) was set as high as it would go on this exam, so consider it to be the worst case scenario as far as this specific examination goes. The first moving picture shows the result on the U2414H and the bottom flick the P2414H for comparison.
Equally you lot can run into above (top picture) there is a moderate principal trail and a very weak overdrive trail, indicating a good degree of gray to greyness acceleration with no obvious overshoot from overly 'ambitious' grey to grey acceleration. This closely mirrors what we saw on the Dell P2414H (bottom picture).
Responsiveness in games and movies
It's important to bear in mind that PixPerAn simply takes into account what the camera sees – and that is trailing resulting from the pixel response behaviour of the monitor. These pixel responses vary depending on the shades involved in the pixel transition (PixPerAn tests a limited range of shades) and these are only one piece of a much larger jigsaw anyway. There is a very thorough analysis of the factors affecting pixel responsiveness in our defended article on the subject. Our 'existent world' testing beneath pulls all of these factors together and gives subjective impressions on a range of game and film titles.
Whilst running around on foot on Battlefield 4 in that location was a caste of blur, particularly when strafing by objects. Rather than being caused by sluggish pixel transitions, this was mainly acquired by centre movement as motion is tracked on the screen. Zipping around in a fast vehicle such as a buggy intensified this blur, just everything looked quite like to even the fastest 60Hz monitors. In other words; pixel responsiveness was non actually a limiting factor here. Furthermore in that location was no noticeable inverse ghosting (overshoot) from overly 'aggressive' grey to grey dispatch, either.
As with Battlefield 4, pixel responsiveness was not a major limiting gene when it came to the visual fluidity of Dirt three. There was a moderate level of blur, particularly when cornering, but not significantly more than than you'd see on even snappy 60Hz TN panels with proficient pixel overdrive. This was the case beyond the broad range of pixel transitions occurring on Dirt three – whether driving at night or the solar day in Republic of finland, Republic of kenya, the US or Norway. Gymkhana was a dizzying feel with more pronounced mistiness, but this predominantly a refresh rate limitation. Again there was no noticeable inverse ghosting, the presence of which would have spoilt the experience for some users.
To circular things off we too tested our Blu-ray movie titles. There were no bug at all caused by the monitor's pixel responsiveness. No overdrive trailing was visible nor any 'conventional' trailing due to slow pixel transitions. The low frame rate at which the films run (around 24fps) was the main barrier to fluidity, just that isn't something the monitor tin can control.
Determination
Subsequently the impressive performance displayed by the Dell P2414H, we were eager to see what the company'due south other 23.8" model, the U2414H, was made of. It was interesting to detect that this model actually uses a slightly different panel, albeit a similar one of the aforementioned size and panel type (AH-IPS). This UltraSharp model didn't disappoint us, putting in an impressive performance in several key areas. Aside from 'IPS glow', a characteristic of the console blazon rather than the monitor itself, the uniformity and dissimilarity performance was very impressive. The static dissimilarity is as good every bit we've seen from a not-VA LCD panel and our unit showed expert consistency with its white point and brightness at different points of the screen.
Color operation is of form a key focus of the UltraSharp serial. Dell included a manufacturing plant-calibrated 'sRGB' preset which was very impressive. Gamma tracking was every bit perfect as we've seen it without even modest deviation from the target 2.ii gamma curve whilst colours were displayed with the richness and accuracy y'all'd promise for. The white point deviated slightly from the 6500K daylight target in this preset but not wildly so. Gamma dropped slightly to an average of 'ii.1' on the remaining presets, but the image retained a adept rich expect and nice balance. The white point was configured particularly nicely in some of the presets, including the default 'Standard' preset and the 'Color Temperature' preset ready to '6500K'. There was just a slight weakness in the green channel, only this was easily remedied in the 'Custom Color' preset.
1 of the nearly appealing and unique features of this monitor, for many people, is the extremely thin bezel and panel border surface area – a mere 6mm. This makes the monitor particularly attractive for multi-display setups. One cardinal consideration for people interested in gaming on such a monitor, in detail, is of class responsiveness. Fortunately this monitor ticked all of the boxes you can expect a 60Hz LCD to tick. Motility blur was non hampered by the pixel responsiveness of the monitor – Dell struck a superb balance here by giving simply enough acceleration for solid 60Hz performance without introducing any unwanted overdrive artifacts such as inverse ghosting. Input lag was likewise very low in our testing, which is some other box ticked.
After reading our review of the contempo 23.8" 'P Serial' model, some users were peculiarly excited past the idea of a monitor with like performance just super-slender bezels. And perhaps the thought of the mill-calibrated 'sRGB' mode is also highly-seasoned, or those USB 3.0 ports, or native MHL-capable HDMI ports. Fortunately the U2414H delivered the sort of all-circular performance these users will have been hoping for. Whilst we don't think this monitor actually distances itself likewise far from the cheaper P2414H with its paradigm functioning alone, that isn't necessarily a bad thing.
Positives | Negatives |
A pleasing color functioning with stiff shade variety, a rich look and a pleasing factory-calibrated 'sRGB' manner. The screen surface is lighter than on older IPS models like the U2412M, preserving greater levels of vibrancy and clarity | The screen surface doesn't deliver the aforementioned grain-free image equally a semi-glossy matte surface. Gamma in all presets just 'sRGB' sits a fiddling lower than desired at '2.1' on average – whilst white point is fixed and non quite touching the 6500K daylight point in the 'sRGB' preset |
Static dissimilarity is equally skillful as nosotros've seen on not-VA LCD panels | IPS glow is there (a console feature) |
This monitor is about equally responsive as 60Hz LCDs come up with well-implemented pixel overdrive and low input lag | The 60Hz refresh rate will limit the appeal for some users, but that's just where this technology is at the moment |
Skilful fully adaptable stand and superbly thin bezels brand this an attractive as well as functional monitor | The colour signal requires correcting on both HDMI and DisplayPort if you're using an Nvidia GPU – slightly inconvenient and in the case of DisplayPort slightly odd too |
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Source: https://pcmonitors.info/reviews/dell-u2414h/
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